iPhone "issues" (was Re: OT:Dell computers)
Richard Kreiss
rkreiss at verizon.net
Fri Jul 2 08:30:39 PDT 2010
We "older" folks want a cell phone to be just that, a cell phone.
The "younger" generation want an all on one tool. The for the most part use
the cell phone as a messaging device, TV, radio, and music player. Boy,
how we have progressed, TV on 5" black and white screens enlarged with a
large magnifying glass in front to 21" color sets, to 3" Sony walkman, to
65" or better flat panel sets. And now back to 3-4" TV on one's phone. Now
that's progress.
My wife and I have been out to dinner and watched 6 young women having
dinner "together". I say that in its loosest terms. They were sitting at
the same table, not talking to each other, but on their cell phones.
Today's young people, in many instances, are not learning any social skills.
They text but don't talk. Words can't convey the same message as the
spoken word and seeing the face of the person speaking. No wonder there is
rage on the part of some of these kids.
Richard
> -----Original Message-----
> From: filepro-list-bounces+rkreiss=verizon.net at lists.celestial.com
[mailto:filepro-list-
> bounces+rkreiss=verizon.net at lists.celestial.com] On Behalf Of Kenneth
Brody
> Sent: Friday, July 02, 2010 11:14 AM
> To: Fairlight
> Cc: filepro-list at lists.celestial.com
> Subject: OT: iPhone "issues" (was Re: OT:Dell computers)
>
> On 7/1/2010 9:17 PM, Fairlight wrote:
> [...]
> > Well I'd call that poor design. Anyone with a brain and past teenage
level
> > of education and world-experience should know that adding two or more
> > points of contact between an antenna and the human body will result in
> > signal attenuation.
>
> But, but, but...
>
> Anyone who knows what "rabbit ears" are knows that the signal is always
> better while someone's holding them. :-)
>
> > So it was piss-poor "engineering" that resulted in the
> > band being placed where it would come into direct contact with the hands
in
> > the first place. Then it was piss-poor QA that didn't crowd-test the
phone
> > and observe user habits on how the phone is held, assuming they insisted
on
> > persisting with this design in the first place even though they should
have
> > known better.
>
> I'm not an electrical engineer, but wouldn't a non-conducting "skin" over
> the antenna prevent this issue? (Or is this one of those things where
> proximity, and not necessarily actual contact, is an issue?)
>
> [...]
> > Then to blame the users for their cascade of failures... Well that's
> > just lousy customer service and poor ethics.
>
> Tough call... Blaming the users for holding the phone "wrong", or blaming
> the users for doing "complex computations" on their computer...
>
> [...]
> > FWIW, I don't have an iPhone, but I hold my phone in a manner where that
> > exact spot would run across my pinky finger, which I use to brace the
> > bottom of my Samsung Solstice.
>
> As much of a computer geek Laura and I are, when it comes to cell phones,
we
> use them to, you know, make phone calls. The camera has been used on rare
> occasion when we didn't think to bring a "real" camera. And I changed the
> ring tone to one that sounds like the old Ma Bell phone.
>
> It's like those all-in-one "Internet security suites", which have one
decent
> component, and several mediocre parts added so they can call it a "suite".
> I'd rather get a good anti-virus, a good anti-spyware, a good firewall,
etc.
>
> On the other hand, the iPhone and iPad certainly look shiny.
>
> [...]
> > I'm thinking about Skype, strictly so I can point my Google Phone number
at
> > it and then use my computer mic/speakers for the phone instead of...a
> > phone, crooked in one shoulder. The $60/yr is the thing putting me off
of
>
> We got MagicJack for the kids, so that they no longer have to use our home
> phone (aka "Laura's business line") to chat with their friends. (Do you
> really need to be on the phone, talking with your friend that you're
playing
> some online game?)
>
> I have a Google Voice number, but I've almost never used it. I got it to
> see what it's all about.
>
> [...]
>
> --
> Kenneth Brody
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